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This is a submission to
GMTK Game Jam 2026
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Devlog
Submission to GMTK Game Jam 2026
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BombEmAll Online
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Devlog
Multiplayer Game Fixes and Cue
July 26, 2026
by
Go Get Em!
To fix some connection issues in multiplayer mode, I let Codex give it a pass and do corrections, so that there is no server crashes or discconections. With this update, I have flagged the game as "Us...
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Bot Balancing and Mobile Game
July 26, 2026
by
Go Get Em!
#update, #design
After the feedback of some friends who opened the game in their phone (passed the link over whatsapp), I have actually implemented a mobile compatible overlay that should appear if you run the game fr...
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Making the Game Multiplayer Online
July 25, 2026
by
Go Get Em!
#gmtk, #gamejam
Today I spent more time working with Godot, and I have to say I am enjoying it far more than Unity for this project. Setting up multiplayer has been surprisingly straightforward thanks to the networki...
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BombEmAll - Final Design
July 23, 2026
by
Go Get Em!
1
#gmtk
After being creating some art in aseprite the idea is clear. This is a soccer inspired game, played by robots, with the following twist: the ball is a bomb. At the beginning I was considering having a...
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BombEmAll
July 23, 2026
by
Go Get Em!
#gmtk
Just writing a quick devlog as I am working on the game for GMTK26 Jam. The topic this year is "CountDown", so probably some kind of timer will be in place. I am eager to make a multiplayer (remote) g...
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