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This is a submission to GMTK Game Jam 2026

View the submission page for this entry
  • View all by Go Get Em!Go Get Em!
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  • Devlog
  • Submission to GMTK Game Jam 2026
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BombEmAll Online

BombEmAll Online

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Devlog

  • Multiplayer Game Fixes and Cue
    July 26, 2026 by Go Get Em!
    To fix some connection issues in multiplayer mode, I let Codex give it a pass and do corrections, so that there is no server crashes or discconections. With this update, I have flagged the game as "Us... Continue reading
  • Bot Balancing and Mobile Game
    July 26, 2026 by Go Get Em!#update, #design
    After the feedback of some friends who opened the game in their phone (passed the link over whatsapp), I have actually implemented a mobile compatible overlay that should appear if you run the game fr... Continue reading
  • Making the Game Multiplayer Online
    July 25, 2026 by Go Get Em!#gmtk, #gamejam
    Today I spent more time working with Godot, and I have to say I am enjoying it far more than Unity for this project. Setting up multiplayer has been surprisingly straightforward thanks to the networki... Continue reading
  • BombEmAll - Final Design
    July 23, 2026 by Go Get Em!
    1
    #gmtk
    After being creating some art in aseprite the idea is clear. This is a soccer inspired game, played by robots, with the following twist: the ball is a bomb. At the beginning I was considering having a... Continue reading
  • BombEmAll
    July 23, 2026 by Go Get Em!#gmtk
    Just writing a quick devlog as I am working on the game for GMTK26 Jam. The topic this year is "CountDown", so probably some kind of timer will be in place. I am eager to make a multiplayer (remote) g... Continue reading
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Updated 1 day ago