<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>BombEmAll Online Devlog - itch.io</title><link>https://gogetem.itch.io/bomberball</link><description>GMTK Game Jam 2026 - Count down topic game</description><item><guid>https://gogetem.itch.io/bomberball/devlog/1604727/multiplayer-game-fixes-and-cue</guid><title>Multiplayer Game Fixes and Cue</title><link>https://gogetem.itch.io/bomberball/devlog/1604727/multiplayer-game-fixes-and-cue</link><pubDate>Sun, 26 Jul 2026 15:22:49 GMT</pubDate><category>devlog</category><description><![CDATA[<p>To fix some connection issues in multiplayer mode, I let Codex give it a pass and do corrections, so that there is no server crashes or discconections. With this update, I have flagged the game as &quot;Us...</p>]]></description></item><item><guid>https://gogetem.itch.io/bomberball/devlog/1604226/bot-balancing-and-mobile-game</guid><title>Bot Balancing and Mobile Game</title><link>https://gogetem.itch.io/bomberball/devlog/1604226/bot-balancing-and-mobile-game</link><pubDate>Sun, 26 Jul 2026 09:51:35 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI4NzcwMDk2LnBuZw==/400x224%23c/OjUuA1.png"/><p>After the feedback of some friends who opened the game in their phone (passed the link over whatsapp), I have actually implemented a mobile compatible overlay that should appear if you run the game fr...</p>]]></description></item><item><guid>https://gogetem.itch.io/bomberball/devlog/1602686/making-the-game-multiplayer-online</guid><title>Making the Game Multiplayer Online</title><link>https://gogetem.itch.io/bomberball/devlog/1602686/making-the-game-multiplayer-online</link><pubDate>Sat, 25 Jul 2026 08:43:56 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI4NzI4MTc2LnBuZw==/400x224%23c/PXVFsy.png"/><p>Today I spent more time working with Godot, and I have to say I am enjoying it far more than Unity for this project. Setting up multiplayer has been surprisingly straightforward thanks to the networki...</p>]]></description></item><item><guid>https://gogetem.itch.io/bomberball/devlog/1600487/bombemall-final-design</guid><title>BombEmAll - Final Design</title><link>https://gogetem.itch.io/bomberball/devlog/1600487/bombemall-final-design</link><pubDate>Thu, 23 Jul 2026 19:03:06 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI4NjkxOTE0LnBuZw==/400x224%23c/cIz1Or.png"/><p>After being creating some art in aseprite the idea is clear. This is a soccer inspired game, played by robots, with the following twist: the ball is a bomb. At the beginning I was considering having a...</p>]]></description></item><item><guid>https://gogetem.itch.io/bomberball/devlog/1600181/bombemall</guid><title>BombEmAll</title><link>https://gogetem.itch.io/bomberball/devlog/1600181/bombemall</link><pubDate>Thu, 23 Jul 2026 14:03:04 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI4Njg2MTQ0LnBuZw==/400x224%23c/qiMn%2FS.png"/><p>Just writing a quick devlog as I am working on the game for GMTK26 Jam. The topic this year is &quot;CountDown&quot;, so probably some kind of timer will be in place. I am eager to make a multiplayer (remote) g...</p>]]></description></item></channel></rss>